'stable_attribute_improvement_effect' now also never causes burnout the first time for diplomacy and martial, not only stewardship, intrigue Gaining and losing Temperate and Gluttunous will now always adjust a character's weightĪ successful faction to increase council power now increases available council laws in the correct order Random tiger accidents now only happen in India, rather than only outside India (random_accident_death_effect)Īdded missing notification events in various placesĪdded missing 'No longer humble/proud/trusting' notification event callsĬorrected wrong notification event for becoming shy Sons and brothers of rulers will only ask to join a holy order if in the court of a parent/sibling, since only they should have a say in disinheritance Various events check the number of personality traits, rather than overall number of traits, before possibly adding a personality traitĮvents about healing from disease and wounds now instantly remove those traits in multiplayer, so you won't die from those traits before clicking the event option Only the 'feminist' Christian religions (Cathar, Messalian) start off with Agnatic-Cognatic gender succession, instead of all of themĪll event-driven deaths occur instantly in multiplayer, rather than on clicking the event option Open Succession is now only unlocked, not enacted when a religion is reformed with Agnatic/Enatic Clans, to be consistent with these features' tooltips Improved game performance, dependent on enabled DLC, game rules, start date, etc. Several opinions are now checked for the correct character Many opinion modifiers are now applied to the correct character Many opinion changes are shown to both characters involved (but only applied once, of course)
Fixed countless minor issues and oversightsįixed various grammatical and spelling errors in localisation